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GUI & Visuals

UI

  • Stylized, faded background image giving focus to game's name and options, optionally with an art that participates in the menu.

Absolum main menu Tunic main menu Hollow Knight Main Menu

Settings

  • Current tab/submenu and focused setting must be extremely clear.

Dishonored 2 keyboard mapping

New area / Level

  • Fade effect (tween), big title text, highlight name with a secondary smaller subtitle with description (difficulty, details, level number)

Hollow Knight new area

Tutorial

  • Prefer in game overlays instead of popups or specific screens. Aim to 'insert' them, make them feel as part of the game to avoid breaking immersion.

It takes two in game prompt It takes two game in-game indicators

Achievements

  • Can be very simple, either 'enabled' or 'disabled' squared icon with a short description. Bonus for secret achievements.

Hollow Knight achievements

Combat:

Death:

  • Should attract attention, everything at the same time, health bar shatter, disintegrating player animation, hit stop (Global slow motion)

Hollow Knight death