Platformer Specific Mechanics¶ Coyote time¶ Technique that allow players to jump after a short period of time of falling a platform. Example: Bash 1 2 3 4 5 6 7 8 9 10 11 12var coyote_time_duration = 0.08 var coyote_timer = 0.0 func _physics_process(delta): if is_on_floor(): coyote_timer = coyote_time_duration else: coyote_timer -= delta if Input.is_action_just_pressed("jump") and (is_on_floor() or coyote_timer > 0): velocity.y = jump_velocity coyote_timer = 0.0 Jump cutting¶ Bash1 2 3 4 5 6 7 8if not body.is_on_floor(): coyote_timer -= delta in_air.emit() body.velocity.y -= gravity * delta # Jump cutting: if jump button is released while moving upwards, cut velocity if Input.is_action_just_released("jump") and body.velocity.y > 0.0: body.velocity.y *= 0.5